Jolly Farmers


Changelog :
barndoors fixed
memory usage reduced
MAKE SURE YOU CAN USE YOUR FULL MEMORY. You have to edit your GAME.EXE simply use NTCores 4GB patch, available here. http://www.ntcore.com/4gb_patch.php
JollyFarm V2 is the new version of a simple edit I’ve made in the past of the standard map.
It’s a nice place to farm in with some special features : the cowzone has been changed; the cowmeadow has a gate now so you can enter it more easy to startle the cows to the milking robot, it’s even possible to mow the grass in there. There are 2 feedingsthroughs, 1 for grass and 1 for chaff.
The grass that has been mowed is dumped in a big open grass silo and taken from there when the through is empty. Harvested chaff has the same purpose, dump it in the silo at the cowzone to fill up the chaffthrough later on when needed. Or you can bring it to the new BGA from the DLC pack (only available in JollyfarmV2DLCedit)
We also have some nice new crops : potato, tomatoes, cauliflower, sugarbeet.
There are brandnew greenhouses, with opening doors. Some of them even equiped with special lights to help the crops grow.
There is a small frozen dinner factory that accepts all those nice vegetables. it’s located where the sawmill used to be.
In the harbour there is a -30°C storage facility where vegetables can be stored if the factory doesn’t need them or prices are to low.

Credits:
Jollyfarm V2 by Freelance-Modding-Crew

Original map : Giants
Jollyfarm edit : dr-uptown
greenhouses : Sandgroper/dr-uptown
BGA-scripts : Heady
farmsilos grass/chaff : Jimkerk
signs : Knuuud/Solanz

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