Tropical Farm

Changelog v1.1:
– 1 Solar Park to make way for the DLC solar panels.
– Fixed Collis palm trees along the roads (It is no longer associated with high superstructures)
– Removed superfluous’ Alt’Objekte
– Off the grass and fruit movements (better frames!)
– Shut down traffic and pedestrians (Better frames – will continue to milk collected automatically!)
– Changed BGA Access
– Are flower boxes in front of the shop are now mobile and stay through
– Replaced new silos for fruit
– Deutz Drescher exchanged Lizard 58
– Lizard 58 Pipe particles changed
– Built-in dynamic smoke exhaust

Our 2nd child has seen the light of day.
The Field-Star Modding Team presents:
Tropical Farm
Things to do:
– 15 different-sized fields
– Almost brand new, self-made terrain textures with textures Distance
– Many unique Mapobjekte (palms u.s.w)
– New crops: coffee, aloe vera (<- self-created and published it before!)
– DLC2 BGA
– New roads (including road damage) with traffic and pedestrians
– Own PDA map with field numbers and symbols
– Reduced by 50% milk and slurry / manure production (adapted to the climatic conditions)

Included in the pack are:
Medium Trucks
– Lighting v3.1
– Chock
– Washable
– Volume of 25000 liters
– Ready for new crops of coffee and aloe
– Steer spear script

Lizard 58 including cutting
– New Skin
– ESLimiter v2.2
– Area meter
– Operating hours counter
– Switchable straw chopper
– Speed ??increased
– Automatic adjustment of the cutting plant floor for uneven terrain
– Cutting by about 50% wider

The pack comes with all required mods and even a sound file, which can be copied into your game directory needs. Quick Reference Guide is included!
Überings, we know that’s not realistic harvester thresher for the new fruit! Everyone is free to build a suitable device for this :)
Have fun with the map!