<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="LanzBulldogD7506Harvey">
	<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <name>
        <en>Lanz Bulldog D 7506</en>
        <de>Lanz Bulldog D 7506</de>
    </name>
    <filename>LanzBulldogD7506.i3d</filename>

    <size width="2.7" length="4.5"/>

    <wheels autoRotateBackSpeed="1">
        <wheel rotSpeed="70" rotMax="35" rotMin="-35" driveMode="2" repr="0" driveNode="0|0" radius="0.47" deltaY="0.15" suspTravel="0.2" spring="60" damper="20" mass="0.13" longitudalStiffness="0.9" lateralStiffness="2" />
        <wheel rotSpeed="70" rotMax="35" rotMin="-35" driveMode="2" repr="1" driveNode="1|0" radius="0.47" deltaY="0.15" suspTravel="0.2" spring="60" damper="20" mass="0.13" longitudalStiffness="0.9" lateralStiffness="2" />
        <wheel rotSpeed="0" driveMode="1" repr="2" radius="0.64125" deltaY="0.0" suspTravel="0.05" spring="60" damper="20" mass="0.2892" longitudalStiffness="0.9" lateralStiffness="2" />
        <wheel rotSpeed="0" driveMode="1" repr="3" radius="0.64125" deltaY="0.0" suspTravel="0.05" spring="60" damper="20" mass="0.2892" longitudalStiffness="0.9" lateralStiffness="2" />
    </wheels>

    <motor minRpm="100" maxRpm="750 1250 1650 900" maxTorques="-1 -1 -1 -1" brakeForce="8.5" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" compensateWheelRadius="true" accelerations="1 1 1 1" forwardGearRatio="30" backwardGearRatio="17" differentialRatio="1" rpmFadeOutRange="20">
		<torque rpm="1650" torque="0.42"/>
		<backwardTorque rpm="400" torque="0.6"/>
		<backwardTorque rpm="450" torque="0"/>
    </motor>
	<accelerationSpeed maxAcceleration="0.4" deceleration="0.25" backwardDeceleration="0.7" />
    <fuelCapacity>24</fuelCapacity>
    <fuelUsage>0.00024</fuelUsage>
    <downForce>6</downForce>
	<bunkerSiloCompacter compactingScale="0.5"/>

	<Schwungrad index="0>11|0" speedFactor="2"/>   

    <cameras count="2">
        <camera1 index="4|1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" />
        <camera2 index="4|0|0" rotatable="true" rotateNode="4|0" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4" transMax="35" >
			<raycastNode index="0>6|5"/>
			<raycastNode index="0>6|6"/>
		</camera2>
    </cameras>

    <lights>
        <light realLight="0>5|3|0" fakeLight="0>5|3|1" decoration="0>5|3|2" lightType="0"/>
    </lights>

    <brakeLights>
		<brakeLight index="0>5|0" />
	</brakeLights>	

<lightsaddon lightsStayOn="true" strobesAreBeacons="true">
	<light type="dirLeft" index="0>5|2" />
	<light type="dirRight" index="0>5|1" />
	<light type="brake" index="0>5|0" />
	<flashers soundfile="SoundData/blinktick.wav" lowPitch="0.6" highPitch="0.8" volume="0.6" autoreturn="true" tolerance="0.9"/>
	<toggleSound pitch="0.5"/>
</lightsaddon>
    <exitPoint index="0>6|3" />
    <steering index="10|0" rotationSpeed="7"/>

    <enterReferenceNode index="0>" />

    <trailerAttacherJoints>
        <trailerAttacherJoint index="0>6|1" maxRotLimit="10 80 80" ptoOutputNode="0>6|0" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d"/>
        <trailerAttacherJoint index="0>6|2" low="true" ptoOutputNode="0>6|0" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d"/>
    </trailerAttacherJoints>

   <attachSound file="$data/vehicles/steerable/deutz/attach.wav" pitchOffset="1" />
    <motorStartSound file="SoundData/Lanz_D7506start.wav" pitchOffset="1" volume="0.80" />
    <motorSound file="SoundData/Lanz_D7506idle.wav" pitchOffset="1" pitchScale="0.026" pitchMax="1.1" volume="0.80" radius="50" innerRadius="20" />
    <motorSoundRun file="SoundData/Lanz_D7506run.wav" pitchOffset="0.5" pitchScale="0.0265" pitchMax="1.15" volume="3"  />
	<motorStopSound file="SoundData/stop.wav" pitchOffset="1" volume="2" />
    <compressedAirSound file="SoundData/kramerKL200_brake.wav" pitchOffset="1" volume="0.85"/>

	<exhaustParticleSystems count="1">
		<exhaustParticleSystem1 node="0>6|4" position="0 0 0" rotation="0 0 0"  file="IngameData/realParticles.i3d" />
    </exhaustParticleSystems>
	<realExhaustParticleSystem hasSecondPS="true" parameter="exhaustingSystem" minAlpha="0.1" maxAlpha="1" >
		<SecondParticleSystem node="0>6|4" position="0 0.05 0.05" rotation="0 0 0" file="IngameData/newRealParticles.i3d" />
	</realExhaustParticleSystem>

	<honkSound file="$dataS2/sounds/horn.wav" volume="1" radius="80" innerRadius="35" />	

    <characterNode index="0>9" cameraMinDistance="1.5" />

    <aiTrafficCollisionTrigger index="0>7|0" />

    <components count="1">
        <component1 centerOfMass="0 0 0.2" solverIterationCount="10" />
    </components>

    <schemaOverlay file="$data/vehicles/schemas/vehicleSchema.png" fileSelected="$data/vehicles/schemas/vehicleSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0.5 0">
        <attacherJoint position="1 0" rotation="0" invertX="false" />
        <attacherJoint position="1 0" rotation="0" invertX="false" />
        <attacherJoint position="1 0" rotation="0" invertX="false" />
        <attacherJoint position="0 0" rotation="0" invertX="true" />
    </schemaOverlay>

</vehicle>
