material : "eut2.dif.spec.a" {
	texture[0] : "color.tobj"
	texture_name[0] : "texture_base"
	diffuse : { 1 , 1 , 1 }
	specular : { 0.00784314 , 0.00784314 , 0.00784314 }
	shininess : 24
	add_ambient : 0

}
