Tag: DLC2 BGA

Case 721e Loader for DLC2 BGA inc. shovel (English)

Modell: Giants Ingame: fabilehner Umbau/Skin: Alfkiller, Fisker & Bindesboel Edit: Mofa-Killer Script: Face, sven777b

PDA MOD for Workers/MultiFruit (v0.94 beta)

Changelog v0.94 Fix for DLC2 BGA sell-point not showing in ‘Prices’ (thank you SoDakborn.) Minor fix to use appendedFunction() later, for CoursePlay v2.4 and v3.0. v0.93 Private edit, added “worker-icons” for CoursePlay v2.4 controlled vehicles. v0.92 Private edit, using Utils.appendedFunction(). v0.91 Private edit, minor attempt at optimizing “worker-icons” update-frequency. v0.9 Public release at LS-UK. Description Contains two features: Hired AI-workers are indicated with yellow icons on the PDA map. When using ‘courseplay’ or ‘autopilot’, you can see where they are driving (when in range). For the screens ‘Prices’ and ‘Statistics 1’, there is added sub-pages to support “multi fruits” for ... Read more

Upper East Side V1.1 With DLC2 BGA

Welcome to a new world for you to take care of. Its a normal size of the landscape with lots of mountains and beautiful scenary. The fields is handmade to challenge the farmer and his crew to harvest the grain, the fields size is medium to big with original fruits. This map is great if you use coursplay and mulitplayer games. If you work alone you may use Autopilot on the machines when the fields has lots of different shapes. The Master farm is located in the center of the map for better performance. A new cowzone is placed at ... Read more

Farm in fallow V2 DLC2 BGA

Buildings- Peelo Startmap- palajos, dodo27 and gnom milk sell point- croation-mod-team and devil revenge Hanger 12- duarn Beet and potato storage sheds- discoade spot lights- showgunn84 Bale and grain selling shed, gas station and cattle shed- troll711 Houses- ar1g3 Silos and ramp- dinamit3 and spider100 Brewery- ka88 and Friese62 Stone fence- Denni Mill- louter  ?? maure heap- devil revenge 6 Bar gate- druptown liquid manure tube- janlandby slurry pit-ar1g3

Tropical Farm

Changelog v1.1: – 1 Solar Park to make way for the DLC solar panels. – Fixed Collis palm trees along the roads (It is no longer associated with high superstructures) – Removed superfluous’ Alt’Objekte – Off the grass and fruit movements (better frames!) – Shut down traffic and pedestrians (Better frames – will continue to milk collected automatically!) – Changed BGA Access – Are flower boxes in front of the shop are now mobile and stay through – Replaced new silos for fruit – Deutz Drescher exchanged Lizard 58 – Lizard 58 Pipe particles changed – Built-in dynamic smoke exhaust ... Read more

By the riverside v3 Multifruit / DLC2 BGA

Foreword version 3 on the river bank / Multi Fruit & DLC2 BGAAutor: @ FunkyDie Map the riverside is a newly constructed map, based map to an emptiness of the idea of this map was created by the Riverside Map of Halycon Media … This map is! 1to1 but not a replica with another Objeckten which corresponds approximately to the Riverside Map! This map has the standard four new fruit varieties such as … Sunflower, potato, beet, oats, rye presence is still the DLC2 BGA as a ball yard manure shredder on sale, etc.. Change in the V3! BGA Silofüllmengen ... Read more

Berry Hill Farm DLC 2 only FIXED 2

FMC for the trigger to work the gates Slartibartfast for the manure plain in the shed and the cow shed sandgroper for fencing The MODTEAM for their lovely British sheds and their houses and some textures Giants for the trees Giants for the software Giants for the DLC2 BGA Idea – Slartibartfast, Design – Solanz, Ingame- Solanz, Testing – FarmerTobben, animation – Dr-uptown all these people the 6 Bar Gate Cadaver for the manure and liquid manure tip point model-farmer54 and Andrew Stanford for British shed pack model/texture/ingame – andrew Stanford for the Earvale Dealership Idea: roof Killer , Model: ... Read more

Berry Hill Farm DLC 2 only

FMC for the trigger to work the gates Slartibartfast for the manure plain in the shed and the cow shed sandgroper for fencing The MODTEAM for their lovely British sheds and their houses and some textures and the Alternative tipping. Giants for the trees Giants for the software Giants for the DLC2 BGA Idea – Slartibartfast, Design – Solanz, Ingame- Solanz, Testing – FarmerTobben, animation – Dr-uptown all these people the 6 Bar Gate Cadaver for the manure and liquid manure tip point model-farmer54 and Andrew Stanford for British shed pack model/texture/ingame – andrew Stanford for the Earvale Dealership Idea: ... Read more